The goal of the game is to defend your ancient temple and its treasures from a power-hungry corporation using your innate hacking abilities as a living consciousness.
The narrative provides an imaginative alternate reality of a magnificent civilization, accompanied by a stylized realistic Aztec/Sci-Fi Artstyle with lush colours and lighting, emphasizing the rich game world and setting.
I was one of the main Programmers for Soul Invasion, I designed and Implemented the core player systems. I the unique game design was a very interesting challenge to implement but was overall a huge success in teaching me how to approach difficult problems.
When I wasn't programming I was working as the producer doing VFX or UI.
When working as the producer I would take responsibility for laying out the task for the group. Unfortunately, I stepped down from the role in the second half of development due to family matters.