Captain Starlight's Adventures
Backend and Ux Systems
Aimed at helping children in the captain starlight foundation improve their hand-eye coordination. The main game is a collection of small minigames that last from 0 - 7 secs. That explores a range of different buttons and inputs found on a ps4 controller. This means it will keep the target audience of kids aged 4-6 engaged though the constant rotation of new challenges.
my primary role on the project was to create the backend systems that the game ran on, On the left, you can see the tutorial system that I was in charge of designing and implementing. I also implemented the User Menus with design help of my team. the rational behind myself conducted the backend work as I was the only software tech major on our team allowing my teammates to work on the individual games which are a far more design-oriented task suited to their game design major.