My personal goal for game jams is to try something new, whether it be Dependence, where I focused on story elements or Missing Pieces' focus on modeling.
UNI Game Jam Themed Project
Missing Pieces is a 2.5D Adventure puzzle game, where ‘you’ a small robot falls into an abandoned factory. During your fall from the heavens, you have lost most of your circuit boards. It is now up to you to find the rest of your abilities and escape this factory.
Goals on the Project
Being my first project out of UNI I wanted to Switch up my roles to see how I id fair in a space I wasn't as comfortable with. So, for missing pieces my role In the team was art and asset creation, I wanted to create a cohesive style that at a glance wouldn't have the traditional unity look. I feel I was successful in this And am very happy at how the game looks.
The goal of dependence is to stop the source of and invasion before it spreads across the world, this being a rose that spreads vines across the main characters home. The player will have to figure out platforming puzzles
The goal was to create a short story based gameplay experience. that embodied the game jam themes Spam, Balance and Rose. These themes where explored in numerous ways both through gameplay and narrative, and through the unique visual style.